Loadout\Weapons

Hello! This will go over all of the weapons will in most cases have, including the amazing Wonder Weapons!For context on what Wonder Weapons are;For similar functioning weapons exclusive to Call of Duty: WWII, see Geistkraft Weaponry and Thulian Weaponry.Wonder Weapons are a series of powerful weapons featured in the Zombies game mode of Call of Duty: World at War, Call of Duty: Zombies, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 4, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare III, Call of Duty: Warzone 2.0, Call of Duty: Black Ops 6, and Call of Duty: Black Ops 7. They have, on occasion, made appearances in Campaign, Multiplayer, and other modes as well.Wonder Weapons are fictional weapons which all have a unique, and often fantastical, function that separate them from the arsenal of guns and equipment typically available to the player. The unique abilities vary from weapon to weapon but are generally devastating to the zombies in the later rounds, greatly enhancing the player's chance of survival.
Here's the overview, for those who are less familiar with CoD Zombies :)Wonder Weapons were initially introduced in Call of Duty: World at War with the Ray Gun, which had been developed as fun addition to the bonus level Nacht der Untoten, but was also included in the campaign mission Little Resistance as an easter egg. The Ray Gun quickly became a staple feature of Zombies, and interest in more weapons like it grew rapidly. Beginning with Shi No Numa, nearly every Zombies map since has introduced a new Wonder Weapon of some kind.While Wonder Weapons are not the only fictional weapons in the Call of Duty series, they are unique in that they are often fantastical or improbable in appearance, function, and raw power. The Wunderwaffe DG-2 for example resembles a combination of a Rifle and a Tesla Coil, and fires lighting which can chain between zombies and annihilate entire hordes in a single shot. The Bastard Swords are magical weapons that can manipulate and control various elements of reality. The Golden Spork is just a kitchen instrument that, through unknown means, can devastate any target. In the simplest terms, if a weapons ability inspires awe, it is a "Wonder" Weapon.Wonder Weapons also typically have unique backstories and lore explaining how and why they were made. For example, the Gersch Device existence is heavily explained in quotes, radio messages, and the main quest of the map Ascension. This is not always the case though, as some weapons like the Kraken only have visual and contextual clues to explain their origin, but no hard evidence.As Zombies has expanded in scope, Wonder Weapons' significance in maps have become significantly more prominent. While many Wonder Weapons can be obtained from the Mystery Box and upgraded via the Pack-a-Punch Machine many others can be obtained and upgraded via side quests or as buildables. Often the map's Wonder Weapons, and their construction, are required parts of the map's main quest.Over the course of the series, Wonder Weapons have expanded to include nearly all classes of weapons including primary and secondary firearms, lethal and tactical equipment, melee weapons, shields, and even weapon attachments.
Wonder Weapons!

"The all-time classic Wonder Weapon from the Golden Age of blasting maggot-sacks to atoms."
— In-game descriptionThe Ray Gun is a wonder weapon featured in Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Mobile, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare III, Call of Duty: Warzone 2.0, Call of Duty: Black Ops 6 and Call of Duty: Black Ops 7. It is one of the most iconic Zombies weapons and overall features thanks to its frequent appearances across the mode.The Ray Gun returns in Call of Duty: Black Ops 7. It also appears as a Power-Up within Dead Ops Arcade 4: Papaback in Black.

Weapon Stats:- Fire Mode(s)
Automatic- Magazine Size
(40 Blasts when Pack-a-Punched)- Reload Time
3s (Faster with Speed Cola)- Recoil
Low- Penetration
Small- Used by: Project Janus Alpha Team, Operation Deadbolt Strike Team, Samantha Maxis, Grigori Weaver, Elizabeth Grey, Mackenzie Carver, Maya Aguinaldo and finally Sgh.Everett.Extra notes: After Maxis' death after the fight with the Forsaken, this Wonder Weapon would become his signature weapon in many universes and different versions of Everett's character, and he keeps it so her memory may always be with him, to carry on fighting in her honor.

"Give your enemies the finger with this symbiotic claw that fires liquid spikes and reels in stolen life-energy. Ain't no love in this glove!"
— In-game description
The Necrofluid Gauntlet is a wonder weapon featured in Call of Duty: Black Ops 7 Zombies in the map Ashes of the Damned as well as the Survival maps derived from it.The Necrofluid Gauntlet is a black, skull-fanged glove that glows with a greenish hue. The Gauntlet is granted by a strange box in the basement of Vandorn Farm after completing a series of steps, and can be used as both a melee and long range weapon. The dark liquid that flows through it can be reshaped and fired as powerful spikes that skewer targets at range before being summoned back into the Gauntlet, inflicting further damage as they fly back.Zombies damaged by the recall will subsequently provide healing for the player once they return to the gauntlet, and can even overheal players to a max of 350 health with Juggernog. The needles will also latch onto and pull items towards players, including Power-Ups, Salvage, and various EquipmentThese attacks aside from healing\overhealing the Host, it is capable of sustaining him so long as he uses it, and can clean him from some status effects. It's his best helper while being drained!The Necrofluid Gauntlet appears to be biomechanical in nature. The gauntlet itself is metal glove much larger than a regular persons hand, contained within a shell that appear to be alive in some way, similar to the Gorgofex, and is described as being hungry When inspected, the Glove will attempt to attack the player, indicating what control the characters have over it is somewhat limited.since this glove is used by and primarily tolerant to Sgh.Everett since he offered and proved himself worthy of being it's host, if the glove and taken and used by others it likely will be less then happy then being with strangers...

Weapon Stats:- Fire Mode(s)
Automatic- Magazine Size
(8 when Pack-a-Punched)Ammunition
5+30
(8+54 when Pack-a-Punched)- Recoil
Mid- Penetration
High- Used by: "Tank" Dempsey ,Nikolai Belinski, Takeo Masaki, Edward Richtofen, Grigori Weaver, Elizabeth Grey, Mackenzie Carver
Maya Aguinaldo and finally Sgh.Everett.Extra notes: Needles disabled by Shock Mimics will never despawn from the map. They can only be removed by saving and loading a solo match.
If needles are present on the map, the Bus relic will be rendered unobtainable in Cursed, as they are considered live projectiles.
The Pack-a-Punch name of the Necrofluid Gauntlet references the Totenreich Shadowsmith, Dravakar.The Necrofluid Gauntlet appears in the "Writhing Fury" Finishing Move.

"Attracts zombies for a short duration before exploding."
— In-game description
⚠︎ Tactical Equipment; Monkey Bomb!ⓘ The Monkey Bomb (also known as the Cymbal Monkey, Surprise Monkey or the Monkey) is a secondary tactical grenade.
The Monkey bomb lures zombies to it while playing a jingle, then explodes. While active, zombies do not pursue humans.
Up to two can be carried at a time. The Monkey Bomb is used by pressing the tactical grenade button. When thrown, the player will first wind the monkey and then fix its hat. This extends the period before throwing which can be lethal if the player gets cornered. If a grenade explodes next to the Monkey Bomb, it will not cause the Monkey Bomb to detonate prematurely. It attracts all zombies to the bomb for around seven seconds, and explodes. Monkey Bombs are also replenished by a Max Ammo power-up.Everett can carry 2 at a time, but he can have 3 with Mule Kick!

⚠︎ Lethal Equipment; Aether Blade.ⓘ The Aether Blade is a lethal equipment featured in Call of Duty: Modern Warfare III Zombies. It was added on January 17th, 2024 as part of the Season One Reloaded update.The Aether Blade functions similarly to the Hell's Retriever and Hell's Redeemer from the Zombies maps Mob of the Dead and Blood of the Dead: when thrown, the blade automatically hits and chains several zombies in proximity, before returning to the player, requiring a short cooldown before it can be thrown again. The blade is a one-hit kill to normal zombies in any threat zone.⚠︎ The Aether Blade replaces the rifle butt.


"I'd hold on if I were you. Shit's gonna get real."
— Blood BurnerThe Blood Burner is a special motorcycle that is incredibly durable, withstanding significantly more damage than regular vehicles. When running over zombies with the Blood Burner, it builds up an "Aether Pulse" charge that can be activated once filled to release an energy pulse, instantly killing all regular and Special Zombies in proximity. The Blood Burner can also be driven on water. The Blood Burner does not consume fuel like other vehicles, allowing it to be operated indefinitely or until it is completely damaged and rendered unusable.

The Blood Burner speaks to its riders, and makes comments when getting kills, as well as some a little more vulgar when the riders enter/exit it.The Blood Burner Key's description states that the bike is property of the Steel Mountain Riders.
The Blood Burner seemingly refers to itself as "Carl", as indicated by several voice lines when it is severely damaged.In Liberty Falls, an audio log titled "Steel Mountain Rescue" reveals that a Steel Mountain Rider member, Carl Hoover, refers to his bike as "ol' blood burner". It is possible that the Blood Burner in Operation Deadbolt may be a transformed version of Carl's bike, or that it even carries the spirit of Carl.The Blood Burner is given the designation of "Wonder Vehicle" in Call of Duty Zombies: The Art of Treyarch despite this designation first being officially used by Treyarch in reference to Ol' Tessie.

"Where are the wipers on this sack of crap?!"— "Tank" Dempsey after running over zombies with Ol' Tessie.Ol' Tessie, casually referred to as the Wonder Vehicle, is a driveable utility featured in Call of Duty: Black Ops 7 Zombies in the map Ashes of the Damned, a stationary turret in Astra Malorum, and as a stationary Pack-a-Punch Machine in the Survival map Ashwood.In Ashes of the Damned, it primarily serves as the player's means of transportation between the various places of interest around the map. Ol' Tessie can be upgraded with several weapons as well as the Pack-a-Punch Machine.Ol' Tessie can be used to traverse Ashes of the Damned and is required for accessing most of its major points of interest, as only it can slam through the wooden gates separating them. Ol' Tessie can be entered and exited at will and players do not have to bring it with them every time they leave a location. Ol' Tessie is required to complete the Ashes of the Damned main quest. Ol' Tessie is available on Ashes of the Damneds derivative Survival map Ashwood where it functions exclusively as the maps Pack-a-Punch Machine and cannot be driven or upgraded.Ol' Tessie is not invincible, and can be damaged and rendered inoperable should it take too much damage. Ravagers specifically are dangerous, as they will jump onto Ol' Tessie and tear it apart if they are not killed or shaken off the truck by using its boost. Ol' Tessie can be repaired in a number of ways. Players can use Salvage to repair her while on the road, T.E.D.D. will also repair Ol' Tessie slowly if it is left idle for long enough, players can park Ol' Tessie in the Garage in Ashwood to quickly repair it, or players can run over green spores on the roadways in the fog to incrementally repair Ol' Tessie while also earning some essence or salvage.

In Ashes of the Damned, there are four upgrades for Ol' Tessie:T.E.D.D.'s Head must be installed into Ol' Tessie to allow it to drive at all. T.E.D.D. will then make comments on the players gameplay and repair the vehicle during downtime.Finally, the Pack-a-Punch Machine can be installed on the truck's back bumper, allowing players to upgrade their weapons on the go. Additionally, the Pack-A-Punch grants the truck a jet-assisted speed boost, as it is built with a jet turbine.A mounted Wunderwaffe DG-2 Turret can be installed on the roof and can be used when the truck is both driving and stationary.Three Abomination heads can be mounted to the front of the truck, granting the truck higher durability and also allowing players to fire streams of lightning out at anything in front of them.While T.E.D.D.'s Head must be brought directly to Ol' Tessie itself, the other three upgrades will spawn at the Ashwood Garages Workbench when collected and can be built by any player once Ol' Tessie is brought there. The Pack-a-Punch spawns initially on said work bench.




Regular Guns!
"Semi-automatic with three round burst fire. Effective at medium to long range."
— Weapon descriptionFor other variants, see M16 and M16A1.The M16A4 is a burst firing assault rifle featured in Call of Duty 4: Modern Warfare, Call of Duty 4: Modern Warfare (Nintendo DS), Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty Online, Call of Duty: Heroes, Call of Duty: Modern Warfare Remastered, and briefly in Call of Duty: Black Ops II.Even with the fact the M16A4 is absent from Black Ops 7, and many other titles, post World War II outside of his Wonder Weapons, this AR is very much his go to.

Weapon Stats:Damage
40-30- Fire Mode(s)
3-round burst- Rate of Fire
937 RPM per burst (459 RPM overall) (MP\increased with Double Tap Root Beer!)- Ammunition
30 rounds- Maximum Ammunition
30+300- Reload Time
2.03s loaded, 2.36s unloaded (Faster with Speed Cola!)- Recoil
1500-2000 (500-1000 Suppressed)- Penetration
High (With Double Tap)- Used by: U.S. Army Rangers, Afghan National Army, Task Force 141, Shadow Company in due time; Sgh.Everett.



"Temporarily transforms you into a Mangler… with all the bells and whistles."
— In-game descriptionThe Mutant Injection is a Legendary craftable support featured in Call of Duty: Black Ops 6 Zombies. The Mutant Injection also appears for a limited time in Call of Duty: Warzone 2.0 added as part of the Season Six update of Black Ops 6. It was exclusive to the Zombie Royale game mode. The Mutant Injection returned in Call of Duty: Black Ops 7 within Dead Ops Arcade 4: Papaback in Black as a Power-Up.The Mutant Injection can be crafted at any Crafting Table after players have unlocked it by reaching Level 39 (or permanently unlocked using a Prestige Token), or picked up as a random lootable item from any drop source, such as from completing S.A.M. Trials or killing Special/Elite enemies. Once acquired, the player can inject themselves with it, allowing it to transform the player into a Mangler.As a Mangler, players can perform several attacks including: charging up and releasing a blast with their Mangler Cannon arm; swiping their claw arm as a standard melee; or charging forward and killing any regular enemy in their path. A Mangler player also has a constantly decreasing health bar, which can deplete further from enemy attacks, though they are fairly durable and can withstand a moderate amount of damage. Once the health bar is depleted, or if players choose to cancel out the transformation, they will return to normal.

"Temporarily transforms you into a Disciple."
— In-game descriptionFor a similar support, see Mutant Injection above.The Disciple Injection is a Legendary craftable support featured in Call of Duty: Black Ops 7 Zombies.The Disciple Injection can be crafted at any Crafting Table after players have unlocked it by reaching Level 53 (or permanently unlocked using a Prestige Token), or picked up as a random lootable item from any drop source, such as from completing T.E.D.D. Tasks or killing Special/Elite enemies. Once acquired, the player can inject themselves with it, allowing it to transform the player into a Disciple.As a Disciple, players can perform several attacks including: draining the health of a Zombie and healing themselves, up to 3 times (afterwards the attack would simply drain the enemy health); grabbing a Zombie and throwing it at other enemies, creating splash damage; or screaming and stunning any Zombie in range. A Disciple player also has a constantly decreasing health bar, which can deplete further from enemy attacks, though they are fairly durable and can withstand a moderate amount of damage. Once the health bar is depleted, or if players choose to cancel out the transformation, they will return to normal.
